Campagne |
---|
EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
Era |
Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Within each species there are often freakishly strong and powerful aberrations born through seemingly blind chance. Successful servants of chaos can find their bodies shifting and growing as these latent traits are brought out. The Hell Crab is a powerful example of the potential all Evil Crabs carry inside them.
Évolue à partir de : | Evil Crab |
---|---|
Évolue en : | |
Coût : | 40 |
PV : | 50 |
Mouvement: | 10 |
XP : | 150 |
Niveau: | 2 |
Alignement : | chaotique |
ID | Greater Crab |
Capacités : | immersion |
pincers tranchant | 10 - 3 corps à corps | ||
evil eye froid | 4 - 4 à distance |
Résistances : | |
---|---|
tranchant | 30% |
perforant | 20% |
contondant | 0% |
feu | 10% |
froid | -10% |
sacré | -40% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Abîme | 100 | 10% |
Caverne | 4 | 30% |
Collines | 5 | 20% |
Eau peu profonde | 2 | 40% |
Eau profonde | 2 | 40% |
Forêt | 4 | 30% |
Forêt de champignons | 4 | 30% |
Marais | 2 | 40% |
Montagnes | 100 | 20% |
Mur de caverne | 100 | 10% |
Neige | 5 | 10% |
Prairie | 3 | 20% |
Sable | 3 | 40% |
Village | 3 | 30% |